Alpha 1.11 - TBA
Game
- Players now select their starting weapon at the lobby screen
- Asteroids no longer drop weapons after death
- Gadgets have been added and are bound to right click
- Ships
- Health system reworked; Now regenerate health out of combat back to 100%
- No longer drop weapons after death
- Weapons
- Now use power instead of timer based cooldowns
- Blaster
- Photon Cannon
- Damage increased
- Spread narrowed
- Now generates charges the longer it is held
- The more charges generated the more shots that are fired capping at 3 charges
- Mass Driver
- Damage increased
- Fire rate slightly decreased
- Particle Beam
- New weapon added
- Emits a beam from the ship and delivers a consistant low damage output
- The longer the beam is maintained the wider and more damage it deals
- Gadgets
- PulseWave
- Creates a wave around the user that pushes enemies away
- The greater this distance, the more force, as long as enemy is within wave radius
- Hacking Drone
- Creates drone that flys towards your mouse position
- Once a distance has been traveled the drone stops, finds a target, and flys directly towards the target
- If the drone successfully attaches to a target the drone will disable the ship for a short duration unless damaged
- Various bug fixes
Website
- Lobby UI
- Added ship building menu to customize your ship in the lobby
- Reworked lobby UI to be more responsive
Alpha 1.1 - 07.13.17
Website
- Restructured website to accommodate more pages
- Added mobile support for new layout
- Fixed issues related to resizing
Engine
- Fully rebuilt the network code from the ground up
- Client now only recieves initial information at spawntime
- Server only sends (trimmed) player information and (trimmed) bullet information to each client per frame
- Per frame data sent reduced from 10mb/s to 30 kb/s
- Physics reworked on movement mechanics
Game
- Added new item - Overdrive